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Table Of Contents  The TCP/IP Guide
 9  TCP/IP Lower-Layer (Interface, Internet and Transport) Protocols (OSI Layers 2, 3 and 4)
      9  TCP/IP Transport Layer Protocols
           9  Transmission Control Protocol (TCP) and User Datagram Protocol (UDP)
                9  TCP/IP User Datagram Protocol (UDP)

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UDP Message Format
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TCP/IP Transmission Control Protocol (TCP)
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UDP Common Applications and Server Port Assignments
(Page 2 of 3)

Why Some TCP/IP Applications Use UDP

What applications use UDP then? Well, the classic “disclaimer” with UDP is that since it doesn't provide the features we saw earlier, an application that uses UDP is responsible for those functions. In reality, if an application needs the features that TCP provides but UDP does not, having the application implement them is inefficient, except in special cases. If the application needs what TCP provides, it should just use TCP! However, applications that only need some of what TCP implements are sometimes better off to use UDP and implement that limited set of functionality at the application level.

So, the applications that run over UDP are normally those that do not require all or even most of the features that TCP has, and that can benefit from the increased efficiency of avoiding the setup and overhead associated with TCP. Applications usually (but not always) meet this description because the data they send falls into one of two categories.

Data Where Performance Is More Important Than Completeness

The classic example of this category is a multimedia application. If you are streaming a video clip over the Internet, the most important thing is that the stream starts flowing quickly and keeps flowing. Humans only really notice significant disruptions in the flow of this type of information, so a few bytes of data missing due to a lost datagram is not only not a big problem, it's unlikely to even be noticed.

Furthermore, even if TCP were used for something like this and a lost datagram was noticed and retransmitted, it would be useless because it would belong to a part of the clip that is long past—and the time spent in that retransmission might make the actual current part of the clip arrive late. Clearly, UDP is best for this situation.

Data Exchanges That Are “Short And Sweet”

There are many TCP/IP applications where the underlying protocol consists of only a very simple request/reply exchange. A short request message is sent from a client to a server, and a short reply message goes back from the server to the client. In this situation, there is no real need to set up a connection like TCP does. Also, if only one short message is sent, it can be carried in a single IP datagram. This means there is no need to worry about data arriving out of order, flow control between the devices and so forth.

How about loss of the request or the reply? These can be handled simply at the application level using timers. If a client sends a request and the server doesn't get it, it won't reply, and the client will eventually send a replacement request. The same logic applies if the server sends a response that never arrives.

Other Cases Where UDP Is Required

As I said before, these are the most common cases where UDP is used, but there are other reasons. For example, if an application needs to multicast or broadcast data, it must use UDP, because TCP is only supported for unicast communication between two devices.

Key Concept: UDP is most often used by a protocol instead of TCP in two situations. The first is when an application values timely delivery over reliable delivery, and where TCP’s retransmission of lost data would be of limited or even no value. The second is when a simple protocol is able to handle the potential loss of an IP datagram itself at the application layer using a timer/retransmit strategy, and where the other features of TCP are not required. UDP is also used for applications that require multicast or broadcast transmissions, since these are not supported by TCP.



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UDP Message Format
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TCP/IP Transmission Control Protocol (TCP)
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Version 3.0 - Version Date: September 20, 2005

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